Principal Engineer – Pudgy World
- Full-time
- Miami, FL
- Remote friendly
Posted on April 23, 2024
We are looking for a skilled Principal Engineer for Pudgy World, who has a proven track record of leading engineering efforts for successful games. As the Principal Engineer you will lead and grow highly-skilled engineers with technical vision and mentoring, delivering a top-notch training platform to hundreds of thousands of players everyday.
Role Expectations
Serve as a technical leader on Pudgy World and all associated projects.
Lead the engineering team to define and implement strategic goals and milestones, establish best practices, and promote the core development values of the engineering team.
Own the big picture for engineering while rolling up your sleeves and coding critical features for Pudgy World.
Provide technical mentorship and guidance to the engineering team.
Set the bar for engineering within the org to increase productivity and effectiveness by sharing your deep knowledge and experience.
Be a hands-on participant in architecture/design for our hardest technical challenges.
Implement critical engineering processes such as continuous integration, code reviews, and branching strategies.
Work with Product Management, Art & Design, Marketing and other disciplines leads to scope tasks and support the roadmap, sprints, and key milestones.
Balance technical leadership with strong business judgment to make the right decisions about technology choices.
Possess expert knowledge in performance, scalability, enterprise system architecture, and engineering best practices.
Own the hiring process for the game’s engineering team by identifying skill gaps and work with talent acquisition and people managers to find and recruit candidates.
You have
7+ years of professional experience as a software engineer shipping games.
3+ years of experience leading a team of software engineers as a principal engineer or lead engineer to architect, and develop live service mobile, web, or cross-platform games.
Experience with WebGL/ThreeJS
Shipped 3-5 mid-size games as a senior or lead engineer.
Bonus: Experience with Web3.
Remote restrictions
- Workday must overlap by at least 5 hours with Miami, FL, USA