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Senior Artist

  • Part-time
  • Melbourne, AU
  • Remote friendly
  • 43 AUD an hour

Posted on January 23, 2024

Guck is working on a magical unnannounced Video Game that is Aboriginal-led and will be released on mobile.
This game is an Australian-first and we’re looking for a Senior Artist to join our team and bring this magical world to life!

Interested in joining us in building a new world of fantasy?

Job Summary

As a Senior Artist, your role is to create and collaborate with the team, and be responsible for the artistic quality of the game.
We are primarily looking for someone experienced in hand-crafted stylized art with a focus on environment art. Strong skills and experience in 2D art, as well as some 3D modelling & texturing is required. The game is being built in Unity 3D.

This role will be required to plan, experiment and develop various art resources, assets and collaborations, in collaboration with the Art Director, Art Team and Tech artists. You are comfortable in exploring various styles, including expressionist environments, as well as taking on feedback and direction. As the Senior Artist, you will be expected to have strong teamwork skills, enjoy collaboration, and have the ability to provide feedback to junior members on the team to support their creative input.

Though the project itself is Aboriginal-led, people of all backgrounds are welcome to apply.

About the Role:

The salary is AUD $83,850 pro-rata, (which works out to be AUD $43 per hour) plus superannuation.

We are open to someone willing to work 2-3 days a week part-time fixed-term for six months with the possibility to extend. Working days will be Mondays, Tuesdays & Wednesdays at our CBD office. You will receive paid sick leave, paid annual leave & superannuation.

We are open to fully remote for the right international or out of state talent. Remote work is open only to international and non-VIC candidates at this time.
wattlefairy.pngWhy GUCK:

  • Guest talks, fun field trips and nature studies

  • Extremely central CBD location, lots of public transport, food and shops nearby 

  • Prioritised wellbeing: reasonable working hours, Employee Assistance Program and a separate wellbeing room for chilling out

  • Awesome company culture: supportive, inclusive environment

  • Paid training and time allocated for skill development

  • Multi-Award winning team

  • Flexible work arrangements

  • Guck Gamer Club: get paid to play games together

  • Dogs at work including ‘Salem’ the friendly chihuahua who loves cuddles

  • Normal basic things that all jobs should have: Paid sick leave, Paid annual leave, All of the snacks, etc


Your Key Responsibilities as Senior Artist:

This is what we expect you would be doing/be responsible for on a day-to-day basis during your employment. We have broken the role into two key pillars: Art & Leadership.


  • Style:

    • Work with the Art Director and team to support the continued development of the unique visual style, including textures and materials, with the aim of creating special player experiences

    • Studying existing references and concepts

  • Asset Creation & Optimization:

    • Work from concept art and references

    • Creating highly imaginative 2D and 3D assets (Landscape, Props, Environments, Characters, Textures) with a focus on Environment art

    • Work within both creative and technical specifications, optimizating of assets for mobile

    • Work with the Art Director to Ensure that all assets created by the art team conform to the quality, style and technical guidelines

    • Export and implement assets in the engine

  • Pipeline: 

    • Support and contribute on the development of the art pipeline and the tools needed to complete successfully the art production

    • Collaborate to implement into our production pipeline


  • Teamwork:

    • Collaborate willingly & productively within a highly diverse multidisciplinary team environment

    • Communicate with technical and non-technical staff across all disciplines

    • Participate in creative brainstorming sessions & feedback sessions

  • Guidance & Development:

    • Give creative direction and feedback to in-house art team to help them achieve their best & grow their skills

    • Prototype & experiment with new techniques to expand the team’s artistic capabilities.

    • Improve workflow and efficiency by sharing experience and skills verbally and through presentations and/or documentation.

  • Vision:

    • Partner with other leadership members to realise the vision of the game and inspire other artists to achieve it

  • Responsibility:

    • Take care of yourself and look out for others

    • Ask for support when you need

    • Communicate issues to studio leadership as they arise

    • Role model a good team spirit

    • Honour & Respect our studio Cultural Safety Protocols and Practices

Albert Namatjira: outsider of the outback - New StatesmanJob Requirements / Qualifications

This is a general guideline of what we expect your skills and experience levels to be in order to apply for this role. Remember- you do not need to meet 100% of the requirements to apply!

  • Experience working in games:

    • Approx. 5+ years of Games Artist industry experience with clear knowledge & experience on game development processes and constraints  

    • Experience working as a Senior Artist on at least 1-2 shipped titles

    • Demonstrated experience working on environments

    • An understanding of both the game development process and working in Unity

  • Artist Skills:

    • Strong creative and experimental art skills with an eye for lighting, colour and detail.

    • Demonstrated experience with environments/landscapes

    • Ability to understand, match, and communicate varied target styles.

    • Experienced with Substance Painter and 3D software

    • Proficient in low-poly modelling and knowledge of various texturing workflows, mesh economy and optimization, etc

    • Solid understanding of composition and staging.

    • A solid background in digital/traditional techniques, sketching and illustration

    • Expert knowledge of 2D editing tools, including Photoshop & Illustrator (or similar), to create quality 2D assets and textures for 3D assets

  • Project Skills: 

    • Self-motivation, team spirit, proactivity

    • Positive attitude with ability to both receive and provide objective feedback

    • Ability to multitask and easily adapt to change

    • Planning and organisational skills, time management 

    • Good problem solving and creative thinking skills

    • Good communication skills - able to work in groups of people from different ages and backgrounds, experience giving feedback and art appraisals 

    • Versatile and prepared to handle various types of tasks, from creative challenges to mass production

    • Experience working remotely by using things like Slack, Discord, Google Docs, Zoom

    • Respect for Cultural Safety - and willingness to participate in paid training to learn more

Cultural Awareness Expectations

  • You will need to have a genuine commitment to, and interest in, working in an Aboriginal-led environment. 

  • If you are non-Indigenous, you do not need to be an expert on everything, but you must be willing and able to listen and learn. 

  • Ongoing, inclusive training is available for all non-Indigneous staff to support you prioritising Cultural Safety in your role. 


  • This role reports to the studio leadership, as well as the Art Director. 

  • There will be additional aspects of the role that report directly to the Blak Cloud Board. 

The GUCK office is located in Melbourne CBD, Australia. 

Ready to Apply? 

To apply for this position please send us a short introduction about yourself, your resume and link to a Relevant Portfolio (that means, show us your environments & nature assets).
Thank you!

00000.pngGUCK follows the guidelines of the Terri Janke True Tracks® model of Indigenous Cultural Protocols for Businesses & Indigenous Engagement - respecting Indigenous Knowledge & Culture. GUCK recognises that sovereignty was never ceded and has committed to Pay The Rent.

GUCK acknowledges, recognises and respects the Ancestors, Elders and families of the Boonwurrung, Waddawurrung and Wurundjeri of the Kulin who are the Traditional Owners of the land on which we live & work.

Remote restrictions

  • Workday must overlap by at least 3 hours with Melbourne VIC, Australia