Animation Programmer
- Engineering
- Full-time
- Brighton, GB
- Remote friendly
2021-12-09 14:01:35 UTC
We are looking for an Animation Programmer to join the team, working on our exciting and recently announced publisher-backed Unreal Engine 4 project. You'll ideally relish the challenge of crafting believable NPC animals and creatures that are realistic, dynamic and compelling in their behaviour, and feel right at home in our rich and expansive game world. This is an important role central to the game's identity, so your work will be prominent and rewarding and directly influence the end product.
Location: The role is fully remote. Relocation packages are available for the right candidate if working locally is desirable.
Level: We require an experienced mid-senior animation programmer who has previously worked with animals or creatures on an existing project.
The Role: You will work closely with multiple development disciplines to achieve seamless and dynamic animation integration. Assist and support animators in effectively implementing animation into the game engine. To analyse, troubleshoot and find solutions to animation-related technical challenges.
What the Job Entails
An eye for the details with a genuine love for your craft
Expert in 3D animation and 3D mathematics for games
Experience with 3D bipedal and quadruped character/animal animation systems, including skeletal animation
Experience with using IK, blending, and motion capture data in games
Strong UE4 development experience, including experience with blend spaces, state machines, montages, etc.
A passion for making and playing games
Works well in a cooperative team environment
An instinct for what level of engineering is necessary, and the ability to work efficiently at any level from rapid prototyping to highly polished shippable work
Plusses
Involvement in a shipped game using Unreal Engine 4
Worked at a AAA or AA studio
Experience with animation rigs in Maya
Strong C++ programming skills
Experience programming game features and systems, especially player-visible game features
Experience with procedural animation techniques such as procedural footstepping, foot locking, dynamic hand placement, etc.
Experience with physical animation, active ragdolls, etc.
One or more shipped products, particularly PC games
Good understanding of anatomy and animation principles
Interest in emerging technologies and techniques including Machine Learning and its application to animation
Excited to be a part of an indie studio with big ambitions!
Benefits
4-Day work week / 32h
Work from home or work from the office – it's up to you
Unlimited fresh-air and wellness breaks
Private medical and dental healthcare
A large range of useful benefits and perks to choose from
Flexible work hours
A genuine aversion to crunch
One hour a week paid exercise and wellness pass
Annual salary reviews
31 days’ paid holiday during each holiday year (including all bank holiday entitlements plus your birthday)
Extended time off for special days/events (Wedding, Birthday)
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Fast-growing studio with plenty of room for career advancement
If you feel you have something to offer this role, even if you don’t think you qualify for all the above, please still apply. We are an inclusive employer and if you have potential, talent and a great work ethic, we want to hear from you. 🙏